The Clock Strikes Midnight
This game was created in 96 hours for the 2026 GMTK Game Jam. The theme was Count Down.
The Clock Strikes Midnight is a short minigame anthology about doing what we can to turn back the "Catastrophe Clock" and prevent the world ending due to environmental and social factors.
Credits:
All audio is from Pixabay (1) (2).
The player model and animations are from Kenney.
The debate icons were found on Open Game Art.
Everything else was made by me during the length of the jam.
Disclaimers:
While heavily inspired by the Doomsday Clock, this project is not associated in any way with the Bulletin of the Atomic Scientists.
As this was a game jam project, it is unlikely that this project will be maintained in the future.
| Published | 2 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Forged Interactive |
| Genre | Educational |
| Made with | Blender, Godot |
| Tags | activism, gmtk2026, Game Maker's Toolkit Jam, Godot, Indie, No AI, pre-apocalyptic, protest, social-commentary |
| Content | No generative AI was used |


Comments
Log in with itch.io to leave a comment.
This game is really cool! I've always been a big fan of games as activism, and your interpretation of the prompt is really interesting. The art style was also nice, though I do wish there was more sound. The game was a bit quiet. The minigames were all engaging but didn't overstay their welcome. I thought it would be nice to click and drag some of the props, rather than just click on targets, and I do wish there was a progress bar somewhere to let you know how close to finishing the minigame you were. I loved the format of the debate minigame. It felt straight out of Mario Party or WarioWare!